Started 49 minutes ago, 2023 BATTLESTATE GAMES. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Thank you. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. New comments cannot be posted and votes cannot be cast. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . I'd like to know the mechanics myself! Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. To your knowledge, is that possible? fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Could you add a example equation about armor durability damage? Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. trade off is how protected you are of course. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Only fragmentation after penetration of terrain. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Your link has been automatically embedded. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. There is no trace of this in the game. You can post now and register later. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. So bullet hits arm, fragments to 4 and maybe 2 hit chest. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. MalsorisTv I'm pretty new to this game. and our Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. New comments cannot be posted and votes cannot be cast. Escape from Tarkov Wiki is a FANDOM Games Community. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Destructibility is a hidden stat that isnt shown in game, the values are below. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. In honor of my second cake day, here are some of my First pair of Sacais. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. If it is not a bug, glitch or exploit report, please ignore this message. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Im confused on how to put armor level in calculation. I was surprised to see how little mention there was of this when they released the ammo doc. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. I'm pretty new to this game. 5. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Escape from Tarkov Wiki is a FANDOM Games Community. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Given the latest reality of bans, are our accounts safe? I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Display as a link instead, So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Ballistics are an important part of Escape from Tarkov. Has the issue on the pulsefire haste DPI been solved? Manage all your favorite fandoms in one place! Started January 6, By The repair process is most important about keeping the value on the bottom at its maximum. Notes Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? Press J to jump to the feed. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. You cannot paste images directly. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. New comments cannot be posted and votes cannot be cast. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Ricochet. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Is this simply a case of future proofing? Is it even implemented into the game ? | !green | 2023 BATTLESTATE GAMES. I'm pretty new to this game. (LogOut/ The head hitbox is split into 5 protection zones, each correlating with an angle of impact. I am a bot, and this action was performed automatically. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. zeesnippy ALL RIGHTS RESERVED. The chance is then rolled to determine whether or not the bullet penetrates. Below that is unzoned head and is always unprotected. is still fragmentation chance doing nothing?? From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Your previous content has been restored. Our scientists have tested this. Pasted as rich text. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. Damage value * number of fragments = potential damage. That's how I understand it. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. I noticed that slug had actually a solid 100% chance of fragmentation. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Don't kill streamers if you want to keep your account. Notes The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. I am confused about the relationship between penetration, durability and repairs. 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