Copyright 2023 Robin Scott. Dude, why isn't Exi in here? Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Before the 0.95a update there was an option to disable this at the start, now it's missing. Nex is neither, but it has a scrappiness to it. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. This gives them back a foothold in the game. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Cookie Notice in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Nice to see (N)exerelin back, good work Histidine. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. 99% of the time, this happens because Starsector ran out of memory. PantlessTemplar 2 yr. ago. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. For more information, please see our Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? No. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Author: Histidine. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Survey Data is a special commodity obtained by surveying uninhabited planets. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Is the mod turn on in the launcher? You're running from the .bat file instead of Starsector.exe. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Starting templar ship really needs to be the _sal variant. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). (OutOfMemoryError). csv is missing systemsCheck starsector log for more info , So theres a data point for you. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Edited the title and fixed a few grammatical errors here and there and added new info. Nexerelin adds a layer of complexity and challenge that the game does need. Wars can actually lead to the extinction of a faction entirely. So is Nexerelin worth it? (Read 121931 times), Array-index crash! Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S1 E9) (S1 Log in to view your list of favourite games. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Choose your faction (or establish your own) and dominate the Sector! Pirates will also raid you, and frequently when at -100. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Found the error in the logs. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. I don't remember specifically since it's been a while, but I found it on the forums. . Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. If mods are used when you rolled the seed, make them known. You can take down their bases to halt the attacks, though. It used to be called Starfarer. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Have you redownloaded the mod to be sure it wasn't messed up? 15.91G. Yes. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. If these are vanilla game seeds, great. MN-1525049403752618632 (originally started this run on RC12). beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Also Remnant farming for. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. For colonizing, systems with multiple planets . .95.1a-RC6. No. Immersion breaking as hell. Hope this guide is useful and takes out all the guesswork for newbies. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. So don't be an ass and the bigger factions will leave you well enough alone for the most part. and our csv is missing systemsCheck starsector log for more info - Bug I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Tried posting this on Pastebin but the log was just too long. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. A lot of things have changed, that effect colonies in starsector 0.95a. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. This is an extremely modded run with all kinds of goodies from additional. Nexerelin is a mod for the game Starsector. Currently the only use of survey data is to be sold at markets for credits. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Time to stomp some stations with the Rebirth-class. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Can you make enemies across the sector and then settle your own colony and expect to be left alone? The current one is the support one, making it nigh impossible to fight properly. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Probably NGO. Nexerelin at Starsector Nexus - Mods and community Please Note : Seeds are effected by some mods! With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Nex is a LOT of new stuff not all of which is well explained. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. When I go into hyperspace the mod crashes my game. Features 4X game features in Starsector You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. I do mining/exploration missions early on for creds. Uploaded: 23 Feb 2019 . This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. For more information, please see our Starsector 0.95.1a is out! r/starsector - (Nexerelin) What factors affect AI factions' ability to Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. You should have already obtained blueprints for your colony stations & fleet through exploring. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Privacy Policy. Save game crash / corruption! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Story victory: Complete the Galatia Academy quest. Choose your faction (or establish your own) and dominate the Sector! I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Blade Breakers in the Derelict Empire | Nexerelin Star Sector ep. 72 Really? Great times. Nexerelin is an absurd mod, but sadly a necessary one. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) It used to be called Starfarer. I see no actual settings in game and I haven't found anything to show how to do this otherwise. MagicLab discord: https://discord.gg/EVQZaD3naU. I dont remember specifically since its been a while, but I found it on the forums. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. We cover, exploration, ship design, combat, colony management, late game ships and combat. You can turn off the random events for your own faction, idk about others. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? I think specifically in the nexerelin thread, there is discussion about it. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. hi um GraphicLib is not downloding as a .zip help pleas! Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Create an account to follow your favorite communities and start taking part in conversations. Some assets in this file belong to other authors. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Privacy Policy. It draws one in. Mod Troubleshooting Guide (Read BEFORE posting! The more markets you give them, the stronger they come back. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). They were around in 54 and especially in 62! (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Intermittent glitchy / artifacted graphics in combat! Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Tired of your colonies fielding crap? Cookie Notice Is it insanely so? Should I install it or just stay vanilla ? Mainly new items and overall nerf to the planets. It also allows you to build storage space-station-waystations. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Is it possible to add a config for those costs? Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S2 E2) Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Or joining a war fleet I sent waiting in orbit around a planet. Overhauls. The Hegemony will send inspectors to check your colonies if you're using AI. Diplomatic victory: You are friendly or better with every faction. I'm streaming now! [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24) Uploader: Histidine. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Catch me at https://www.twitch.tv/fen_muirGame: http://f. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Should have stable points for stability bonus. Can you be a Commissioned officer for a faction and still colonize? Starsector Colony Guide - Getting Started - ISK Mogul Adventures You can easily obtain new cores from farming Remnant in late game. Will you be raided periodically? How do factions handle the "freedom" the mod gives them? Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. [0.95.1a] Terraforming and Station Construction (v8.2.1) - Starsector No mods for this one. Nex adds alot of stuff that frankly should be apart of the base game. Last Update: 12 Feb 2023. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Guide for starting out with Nexerelin? : r/starsector - reddit Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Wish pirates had better stuff, that you might want to use even? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Survey Data | StarSector Wiki | Fandom I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. [0.9.1a] Stress-free Newbie Colony Guide : r/starsector - reddit Tried this ^^ and it worked like a charm! I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Because they're currently, well they seem high for the sake of being high, let's leave it at that. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Tested the seed on RC15. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Nexerelin adds a layer of complexity and challenge that the game does need. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Is there a way to disable most of the 4x factor like the random faction events? About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. And it is time to make a colony guide. Histidine, since you are updating this very often (appreciated!) Disable Nexerelin's faction expansion? : r/starsector - reddit Starsector GUIDE - How to Install Mods like Nexerelin; New Factions What about Agents? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I think ambassadors are from another mod, Nexerelin only gives you Agents. Any way to disable this or make the cooldown longer then playtime? 2 million if you babysit your colony and do minimal bounties. I think specifically in the nexerelin thread, there is discussion about it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. How hard is it to establish and hold your colony with Nexerelin? Oh well. Since my save got corrupted recently I've had no luck in finding good systems for colonization. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Really gives those epic space battle feels more than vanilla imo. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Press question mark to learn the rest of the keyboard shortcuts. Create an account to follow your favorite communities and start taking part in conversations. It's so boring not having a conquer-the-Sector mod atm. Starsector 0.95.1a is out! Yes. Its a chaotic universe and you cant be everywhere at once. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times).
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