Universal balancers solve this issue by having the back-looping built in. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. 7. Cookie Notice What is your definition of "main line bus" ? Lane balancers may be output balanced or input balanced. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. This item will only be visible to you, admins, and anyone marked as a creator. What items one puts on a bus is a personal preference. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Upgrade belts when more throughput is needed. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Mister's Bar and Lanes. Glad you found it useful! - The width of the bus can become a problem if it is very wide. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. Yea, that's fine, to make gears where they are needed. - READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Many balancers fail to balance properly once an output backs up or if an output is not used. If you don't have red circuits yet, don't worry -- you're just planning for the future! Two science packs made efficiently and traveling together on the same belt! The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. Search reviews. 0 reviews that are not currently recommended. These balancers can balance evenly between any inputs and any outputs. - Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. There are numerous main bus blueprint designs you can choose from and use when in a match. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Frankfurt (Airport), Hamburg Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. If you need more inject more material later instead of widening the bus. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. - Chests between each belt structure move items along as well as providing a collection place for pickup. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Green & blue circuits share a line going in. Far better to make these locally as needed. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Hamburg I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Assembly lines are best placed so that they run perpendicular to the Main Bus. One of the most popular alternatives is the modular outposts. Oldenburg, Hamburg Copenhagen, Hamburg - In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. You especially want more gears and iron plates because that's what your betls cost to produce. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. It is only visible to you. - That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. (Many products require both iron plates and gear wheels). at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. - But for some other parts of the bus you can easily do 6 belts next to each other The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Balancers that are input balanced take evenly from all input belts/belt lanes. Other times, this is not an option. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Groningen, Hamburg Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. (As shown). This means I still have throughput on my iron/copper busses for other things. Place these one tile away from the Red Science output belt. Kharkiv, Hamburg It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! What are the most popular bus routes from Hamburg? Split-off designs aren't strictly necessary but help immensely. Blue belt can transport 40 items per second fully compressed. People Also Viewed. Use a blueprint book instead of designing your own. There's a lot to consider when building a main bus. by netmand Wed Jan 30, 2019 6:16 pm, Post The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Use the belt throughput numbers to determine how many lanes it should have. What should I put on my new main bus and how many belts of each item? The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. Post While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Press J to jump to the feed. Hamburg, Flensburg This is fixed by adding more furnace/mine set ups to keep production high. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When logistic robots are available one might start moving some items by robots instead of using the bus. Makes doing blue science and rockets later easier as well. I do put steel and batteries on the bus. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - Hannover, Hamburg What bus companies operate the routes starting from Hamburg? Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. - Just found you on Youtube last year. Watching the trains move through the junction is so satisfying and mesmerizing! This item has been removed from the community because it violates Steam Community & Content Guidelines. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial 6 years later and you still respond to almost each and every person. Phone number (716) 649-0940. - 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Keep the main bus, build your new base close to it. But robots have their own difficulties and require a lot more resources and knowledge of the game. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. Re: How many main bus lines do you generally use? With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. A throughput limited universal balancer may only have the capacity for a few unused outputs. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Universal balancers can be throughput limited. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. When you purchase When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Definitely 4 green circuits. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. The orientation of and how wide the players monitor is also plays a role in this decision. by Saemj Thu Jan 10, 2019 11:07 am, Post by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post I have made about two lines of iron and copper in my last few vanilla games. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Create an account to follow your favorite communities and start taking part in conversations. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! But when you discover the most important ones, you'll eventually have a grasp on it. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). One downside to this can be that all resources are used up before every machine gets fed. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for.